
Practical
The Passage is a dark narrative content larp with a lot of personal drama and some elements of cosmic horror. It focuses on how the individuals cope with the situation and how they manage to keep up hope or how they react when hope dwindles. Depending on the character this may result in relationship drama, intrigue plot, rebellion, camaraderie, faith or sacrifice.
Despite the dark themes, drama and cosmic horror elements the game is supposed to have an overarching wholesome ending.​
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Content Larp is a Larpstyle that originates from a Czech game tradition.
In short the specific features of content larp are:
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A larp is prepared primarily by the organisation team.
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Until the larp itself, the character is fully separate from the player.
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Every character can be interpreted as the leading one.
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In key moments, the players' freedom of decision is limited, in order to make it possible to achieve dramatically strong moments.
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A content larp offers a prepared, dramatically strong story. One of the goals of content larp is to be seen as a form of art.
You can read the full manifesto on manifest.larpy.cz/en

Casting
The character distribution will be based on your game and content preferences and does not depend on any out of character abilities nor characteristics.
Once you get your spot at «The Passage» confirmed you will receive a questionnaire about your game and character preferences. Based on these preferences we will present you three to four characters that we think fit your expectations. You will then have to place them in order of your preferences and get the possibility to add any comments.
Please note that due to the intersectionality of the characters you might receive characters from categories that you’d prefer not to play. This means that we believe that other aspects of the character outweigh them.
Together with the final character distribution you will receive a final questionnaire for practical information like costume preferences, costume sizes and dietary needs.
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Location
The game takes place in and around a remote scout’s cabin on a mountain at 1111m above sea level. We are hoping for and expecting snow.
For people arriving by public transport we will organise shuttles from Schwanden GL as well as facilitate carpooling on our discord.
People arriving by car can drive up to the cabin to unload and then move the car to the parking that is about 1.5km from the house. The last 1.5km to the house is a single track mountain road with reduced winter service. If you are insecure about driving to the house please reach out to us and we will find a way to pick you up further down the mountain.
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The adress of the house is:
Pfadiheim Villa Kunterbunt
Schwanderberg 2,
8762 Glarus Süd
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Time Table
Thursday
Check in Starts around 14:00
Check in Closes at 17:00 (Please be there before 17:00 as check in can take a few minutes)
Beginn Workshops: 18:00
Dinner 19:00-19:30
End Workshops 22:00
Friday
Breakfast 8:00
Last workshops and game preparation 9:00 - 11:00
Game Starts: 11:00
Saturday
The game ends on Saturday evening with a hard cut.
After game party
Sunday
Breakfast 8:00-9:00
Cleaning of the house until 12:00
We appreciate help with the cleaning but you don’t have to stay for it if you don’t have the time.
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Food and accommodations
We will provide three meals per day starting with Thursday dinner and ending with Sunday breakfast. We will also provide some simple snacks and hot and cold non-alcoholic beverages around the clock. The play on food scarcity will be portrayed through luxury food like fresh fruits, chocolate etc. No-one will go hungry out of character.
Sleeping accommodations will be communal bunk beds in off-game rooms of 8 to 10 people. You will have to bring your own sleeping bag. There are mattresses, pillows, pillowcases and woolen blankets at your disposal.
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Packing list
This is the list of the things you have to bring yourself to the game:
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Sleeping bag (There are woolen blankets and pillows in the cabin)
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Toiletry
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Towel
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Modern thermal-wear
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Hiking boots (If possible in dark colours)
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Costume pieces:
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White, brown or gray blouse or shirt​
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Woolen sweater
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Woolen socks (idealy knee length)​
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This is the list of things that might come in handy but are not necessary:
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Snacks for in between and barter with other characters
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Utensils for a hobby your character could have (e.g. knitting, drawing, playing an instrument)
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Gloves (All characters get some kind of hand wear, but not all will get something that covers the fingers.)
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Hat (Some character get some kind of head wear, it might come in handy to have something that covers your ears.)
You are welcome to contribute to the decoration of the scenery and your character, but please do not bring anything that has other than pure aesthetic purpose into the game without checking in with the orga.
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Note on intellectual property
The original version of this larp was written and produced by Lukas Henrik Riesen in 2023 as part of their diploma project for their BA in art education at ZHdK (Zurich university of arts).